Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques {Repost}

ISBN: 0240520343

Category: Technical

Tag: Programming


Posted on 2011-01-14. By anonymous.

Description


Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques
Publisher: Focal Press | ISBN: 0240520343 | edition 2008 | PDF | 409 pages | 51,5 mb

Create believable CG character models with this unique book. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel




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